#pragma once
#include "GameEntity.h"
#include "GameClass.h"
#include "../nclgl/Camera.h"
#include "../nclgl/CubeRobot.h"
#include "../nclgl/HeightMap.h"
#include <string>

class MyGame : public GameClass	{
public:
	MyGame();
	~MyGame(void);

	virtual void UpdateGame(float msec);

protected:
	GameEntity* BuildRobotEntity();

	HeightMap* heightMap;
	Mesh* cube;
	Mesh* quad;
	Mesh* sphere;
};

